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"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Heart = void 0;
exports.heartbeatTimer = heartbeatTimer;
const logger_1 = require("@coder/logger");
const fs_1 = require("fs");
/**
* Provides a heartbeat using a local file to indicate activity.
*/
class Heart {
constructor(heartbeatPath, isActive) {
this.heartbeatPath = heartbeatPath;
this.isActive = isActive;
this.heartbeatInterval = 60000;
this.lastHeartbeat = 0;
this.beat = this.beat.bind(this);
this.alive = this.alive.bind(this);
}
alive() {
const now = Date.now();
return now - this.lastHeartbeat < this.heartbeatInterval;
}
/**
* Write to the heartbeat file if we haven't already done so within the
* timeout and start or reset a timer that keeps running as long as there is
* activity. Failures are logged as warnings.
*/
beat() {
return __awaiter(this, void 0, void 0, function* () {
if (this.alive()) {
return;
}
logger_1.logger.debug("heartbeat");
this.lastHeartbeat = Date.now();
if (typeof this.heartbeatTimer !== "undefined") {
clearTimeout(this.heartbeatTimer);
}
this.heartbeatTimer = setTimeout(() => heartbeatTimer(this.isActive, this.beat), this.heartbeatInterval);
try {
return yield fs_1.promises.writeFile(this.heartbeatPath, "");
}
catch (error) {
logger_1.logger.warn(error.message);
}
});
}
/**
* Call to clear any heartbeatTimer for shutdown.
*/
dispose() {
if (typeof this.heartbeatTimer !== "undefined") {
clearTimeout(this.heartbeatTimer);
}
}
}
exports.Heart = Heart;
/**
* Helper function for the heartbeatTimer.
*
* If heartbeat is active, call beat. Otherwise do nothing.
*
* Extracted to make it easier to test.
*/
function heartbeatTimer(isActive, beat) {
return __awaiter(this, void 0, void 0, function* () {
try {
if (yield isActive()) {
beat();
}
}
catch (error) {
logger_1.logger.warn(error.message);
}
});
}
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