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import { RenderingContext2D } from '../types';
import Point from '../Point';
import BoundingBox from '../BoundingBox';
import PathParser from '../PathParser';
import Document from './Document';
import RenderedElement from './RenderedElement';
export declare type Marker = [Point, number];
export default class PathElement extends RenderedElement {
type: string;
readonly pathParser: PathParser;
constructor(document: Document, node: HTMLElement, captureTextNodes?: boolean);
path(ctx?: RenderingContext2D): BoundingBox;
getBoundingBox(_?: RenderingContext2D): BoundingBox;
getMarkers(): Marker[];
renderChildren(ctx: RenderingContext2D): void;
static pathM(pathParser: PathParser): {
point: Point;
};
protected pathM(ctx: RenderingContext2D, boundingBox: BoundingBox): void;
static pathL(pathParser: PathParser): {
current: Point;
point: Point;
};
protected pathL(ctx: RenderingContext2D, boundingBox: BoundingBox): void;
static pathH(pathParser: PathParser): {
current: Point;
point: Point;
};
protected pathH(ctx: RenderingContext2D, boundingBox: BoundingBox): void;
static pathV(pathParser: PathParser): {
current: Point;
point: Point;
};
protected pathV(ctx: RenderingContext2D, boundingBox: BoundingBox): void;
static pathC(pathParser: PathParser): {
current: Point;
point: Point;
controlPoint: Point;
currentPoint: Point;
};
protected pathC(ctx: RenderingContext2D, boundingBox: BoundingBox): void;
static pathS(pathParser: PathParser): {
current: Point;
point: Point;
controlPoint: Point;
currentPoint: Point;
};
protected pathS(ctx: RenderingContext2D, boundingBox: BoundingBox): void;
static pathQ(pathParser: PathParser): {
current: Point;
controlPoint: Point;
currentPoint: Point;
};
protected pathQ(ctx: RenderingContext2D, boundingBox: BoundingBox): void;
static pathT(pathParser: PathParser): {
current: Point;
controlPoint: Point;
currentPoint: Point;
};
protected pathT(ctx: RenderingContext2D, boundingBox: BoundingBox): void;
static pathA(pathParser: PathParser): {
currentPoint: Point;
rX: number;
rY: number;
sweepFlag: 0 | 1;
xAxisRotation: number;
centp: Point;
a1: number;
ad: number;
};
protected pathA(ctx: RenderingContext2D, boundingBox: BoundingBox): void;
static pathZ(pathParser: PathParser): void;
protected pathZ(ctx: RenderingContext2D, boundingBox: BoundingBox): void;
}
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