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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.makeWithTTLBy = exports.makeWithTTL = exports.makeWith = exports.make = exports.invalidate = exports.get = exports.KeyedPoolTypeId = void 0;
var internal = _interopRequireWildcard(require("./internal/keyedPool.js"));
function _interopRequireWildcard(e, t) { if ("function" == typeof WeakMap) var r = new WeakMap(), n = new WeakMap(); return (_interopRequireWildcard = function (e, t) { if (!t && e && e.__esModule) return e; var o, i, f = { __proto__: null, default: e }; if (null === e || "object" != typeof e && "function" != typeof e) return f; if (o = t ? n : r) { if (o.has(e)) return o.get(e); o.set(e, f); } for (const t in e) "default" !== t && {}.hasOwnProperty.call(e, t) && ((i = (o = Object.defineProperty) && Object.getOwnPropertyDescriptor(e, t)) && (i.get || i.set) ? o(f, t, i) : f[t] = e[t]); return f; })(e, t); }
/**
* @since 2.0.0
* @category symbols
*/
const KeyedPoolTypeId = exports.KeyedPoolTypeId = internal.KeyedPoolTypeId;
/**
* Makes a new pool of the specified fixed size. The pool is returned in a
* `Scope`, which governs the lifetime of the pool. When the pool is shutdown
* because the `Scope` is closed, the individual items allocated by the pool
* will be released in some unspecified order.
*
* @since 2.0.0
* @category constructors
*/
const make = exports.make = internal.make;
/**
* Makes a new pool of the specified fixed size. The pool is returned in a
* `Scope`, which governs the lifetime of the pool. When the pool is shutdown
* because the `Scope` is closed, the individual items allocated by the pool
* will be released in some unspecified order.
*
* The size of the underlying pools can be configured per key.
*
* @since 2.0.0
* @category constructors
*/
const makeWith = exports.makeWith = internal.makeWith;
/**
* Makes a new pool with the specified minimum and maximum sizes and time to
* live before a pool whose excess items are not being used will be shrunk
* down to the minimum size. The pool is returned in a `Scope`, which governs
* the lifetime of the pool. When the pool is shutdown because the `Scope` is
* used, the individual items allocated by the pool will be released in some
* unspecified order.
*
* The size of the underlying pools can be configured per key.
*
* @since 2.0.0
* @category constructors
*/
const makeWithTTL = exports.makeWithTTL = internal.makeWithTTL;
/**
* Makes a new pool with the specified minimum and maximum sizes and time to
* live before a pool whose excess items are not being used will be shrunk
* down to the minimum size. The pool is returned in a `Scope`, which governs
* the lifetime of the pool. When the pool is shutdown because the `Scope` is
* used, the individual items allocated by the pool will be released in some
* unspecified order.
*
* The size of the underlying pools can be configured per key.
*
* @since 2.0.0
* @category constructors
*/
const makeWithTTLBy = exports.makeWithTTLBy = internal.makeWithTTLBy;
/**
* Retrieves an item from the pool belonging to the given key in a scoped
* effect. Note that if acquisition fails, then the returned effect will fail
* for that same reason. Retrying a failed acquisition attempt will repeat the
* acquisition attempt.
*
* @since 2.0.0
* @category combinators
*/
const get = exports.get = internal.get;
/**
* Invalidates the specified item. This will cause the pool to eventually
* reallocate the item, although this reallocation may occur lazily rather
* than eagerly.
*
* @since 2.0.0
* @category combinators
*/
const invalidate = exports.invalidate = internal.invalidate;
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