T.ME/BIBIL_0DAY
CasperSecurity


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Current File : /home/gositeme/.cursor-server/data/User/History/-648ba6b4/BN2o.php
<?php
session_start();
include 'includes/header.php';
include 'includes/global_player.php';
?>

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Global Player Availability Test</title>
    <style>
        body {
            font-family: 'Inter', sans-serif;
            background: #0a0a0a;
            color: white;
            margin: 0;
            padding: 20px;
        }
        
        .test-container {
            max-width: 800px;
            margin: 0 auto;
            background: rgba(255, 255, 255, 0.05);
            border-radius: 12px;
            padding: 2rem;
            border: 1px solid rgba(255, 255, 255, 0.1);
        }
        
        .status {
            margin: 1rem 0;
            padding: 1rem;
            border-radius: 8px;
            font-family: monospace;
            background: rgba(0, 0, 0, 0.5);
            border: 1px solid rgba(255, 255, 255, 0.1);
            white-space: pre-wrap;
        }
        
        .btn {
            background: linear-gradient(135deg, #667eea, #764ba2);
            color: white;
            border: none;
            padding: 0.8rem 1.5rem;
            border-radius: 8px;
            font-size: 1rem;
            font-weight: 600;
            cursor: pointer;
            transition: all 0.3s ease;
            display: inline-flex;
            align-items: center;
            gap: 0.5rem;
            margin: 0.5rem;
        }
        
        .btn:hover {
            transform: translateY(-2px);
            box-shadow: 0 10px 30px rgba(102, 126, 234, 0.3);
        }
    </style>
</head>
<body>
    <div class="test-container">
        <h1>🎵 Global Player Availability Test</h1>
        <p>This page tests if the global player is properly available (same as feed.php)</p>
        
        <div id="status" class="status">Checking global player availability...</div>
        
        <button class="btn" onclick="checkAvailability()">
            🔍 Check Availability
        </button>
        
        <button class="btn" onclick="testPlay()">
            🎵 Test Play
        </button>
        
        <button class="btn" onclick="forceInitialize()">
            ⚡ Force Initialize
        </button>
    </div>

    <script>
        function log(message) {
            const statusElement = document.getElementById('status');
            const timestamp = new Date().toLocaleTimeString();
            statusElement.textContent += `[${timestamp}] ${message}\n`;
            console.log(`[${timestamp}] ${message}`);
        }
        
        function checkAvailability() {
            log('=== GLOBAL PLAYER AVAILABILITY CHECK ===');
            
            // Check global player object
            log(`window.globalPlayer: ${typeof window.globalPlayer !== 'undefined' ? 'EXISTS' : 'MISSING'}`);
            if (typeof window.globalPlayer !== 'undefined') {
                log(`  - initialized: ${window.globalPlayer.initialized}`);
                log(`  - playTrack method: ${typeof window.globalPlayer.playTrack === 'function' ? 'EXISTS' : 'MISSING'}`);
                log(`  - showPlayer method: ${typeof window.globalPlayer.showPlayer === 'function' ? 'EXISTS' : 'MISSING'}`);
                log(`  - init method: ${typeof window.globalPlayer.init === 'function' ? 'EXISTS' : 'MISSING'}`);
            }
            
            // Check global functions
            log(`window.playTrackWithGlobalPlayer: ${typeof window.playTrackWithGlobalPlayer === 'function' ? 'EXISTS' : 'MISSING'}`);
            log(`window.ensureGlobalPlayer: ${typeof window.ensureGlobalPlayer === 'function' ? 'EXISTS' : 'MISSING'}`);
            log(`initializeGlobalPlayer: ${typeof initializeGlobalPlayer === 'function' ? 'EXISTS' : 'MISSING'}`);
            
            // Check DOM elements
            const playerElement = document.getElementById('globalMusicPlayer');
            log(`globalMusicPlayer element: ${playerElement ? 'EXISTS' : 'MISSING'}`);
            
            if (playerElement) {
                log(`  - display: ${playerElement.style.display}`);
                log(`  - opacity: ${playerElement.style.opacity}`);
                log(`  - visibility: ${playerElement.style.visibility}`);
                log(`  - z-index: ${playerElement.style.zIndex}`);
            }
            
            log('=== END CHECK ===');
        }
        
        async function testPlay() {
            log('=== TESTING PLAY FUNCTION ===');
            
            const audioUrl = 'https://apiboxfiles.erweima.ai/MTk4YTg3OGYtM2Y4NS00YWJhLWIxMjMtMjk1OWFjOTUwMDFk.mp3';
            const title = 'Test Track';
            const artist = 'Test Artist';
            const artistId = 1;
            
            // Test Method 1: Global function
            if (typeof window.playTrackWithGlobalPlayer === 'function') {
                log('Testing Method 1: window.playTrackWithGlobalPlayer');
                try {
                    const success = await window.playTrackWithGlobalPlayer(audioUrl, title, artist, artistId);
                    log(`Method 1 result: ${success ? 'SUCCESS' : 'FAILED'}`);
                    if (success) return;
                } catch (error) {
                    log(`Method 1 error: ${error.message}`);
                }
            } else {
                log('Method 1 skipped - function not available');
            }
            
            // Test Method 2: Direct global player
            if (typeof window.globalPlayer !== 'undefined' && typeof window.globalPlayer.playTrack === 'function') {
                log('Testing Method 2: window.globalPlayer.playTrack');
                try {
                    window.globalPlayer.wasPlaying = true;
                    window.globalPlayer.playTrack(audioUrl, title, artist, artistId);
                    log('Method 2 called successfully');
                    return;
                } catch (error) {
                    log(`Method 2 error: ${error.message}`);
                }
            } else {
                log('Method 2 skipped - method not available');
            }
            
            // Test Method 3: Direct audio
            log('Testing Method 3: Direct audio element');
            try {
                const audio = new Audio(audioUrl);
                audio.volume = 0.5;
                await audio.play();
                log('Method 3 successful');
            } catch (error) {
                log(`Method 3 error: ${error.message}`);
            }
            
            log('=== END PLAY TEST ===');
        }
        
        function forceInitialize() {
            log('=== FORCING INITIALIZATION ===');
            
            // Force initialize global player
            if (typeof initializeGlobalPlayer === 'function') {
                log('Calling initializeGlobalPlayer()');
                initializeGlobalPlayer();
            } else {
                log('initializeGlobalPlayer function not available');
            }
            
            // Force show player
            if (typeof window.globalPlayer !== 'undefined' && typeof window.globalPlayer.showPlayer === 'function') {
                log('Calling window.globalPlayer.showPlayer()');
                window.globalPlayer.showPlayer();
            } else {
                log('showPlayer method not available');
            }
            
            // Force visibility with DOM manipulation
            const playerElement = document.getElementById('globalMusicPlayer');
            if (playerElement) {
                log('Forcing player visibility with DOM manipulation');
                playerElement.style.display = 'flex';
                playerElement.style.opacity = '1';
                playerElement.style.visibility = 'visible';
                playerElement.style.zIndex = '9999';
            } else {
                log('Player element not found');
            }
            
            log('=== END FORCE INITIALIZATION ===');
        }
        
        // Initialize when page loads
        window.addEventListener('load', function() {
            log('Page loaded, checking initial availability...');
            setTimeout(checkAvailability, 1000);
        });
        
        // Also check when DOM is ready
        if (document.readyState === 'loading') {
            document.addEventListener('DOMContentLoaded', function() {
                log('DOM loaded, checking availability...');
                setTimeout(checkAvailability, 500);
            });
        } else {
            log('DOM already loaded, checking availability...');
            setTimeout(checkAvailability, 500);
        }
    </script>
</body>
</html> 

CasperSecurity Mini